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Zero Zero: Perfect Stop
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Devlog
Zero Zero: Perfect Stop is now available on Playdate Catalog!
August 29, 2024
by
Hunter Bridges
1
The wait is finally over! Zero Zero: Perfect Stop is now available on the Playdate Catalog! You can also check out the Soundtrack on Bandcamp!...
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First playable complete! Playtesting starting soon!
June 24, 2024
by
Hunter Bridges
1
Hi all, Thanks for tuning in! I've been steadily making progress on Zero Zero : Perfect Stop . The FMV direction has been very fruitful, and by now I've been able to implement the gameplay loop, mecha...
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Editor and Graphical Overhaul! The FMV Future
May 19, 2024
by
Hunter Bridges
5
#playdate, #train sim, #1bit, #train, #simulator
Hi all, It's been a little while. Thanks for your patience! Throughout 2023, I was very busy shipping Evening Star 's recent 3D Platformer game Penny's Big Breakaway , which consumed most of my focus...
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Parallax BG, Framerate-independent logic + level editor proof of concept
January 14, 2023
by
Hunter Bridges
3
It's been a minute since I made an update! I'm still working on Zero Zero: Perfect Stop ! In terms of new gameplay features, the biggest things I have updated are adding a parallax background layer, a...
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Station Arrival Sequence
August 21, 2022
by
Hunter Bridges
1
I've been aiming to get the game loop functional before digging more into the game visuals. Yesterday I reached a good checkpoint! You can now complete a full cycle of departing, traversing a segment,...
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Play Start Sequence
July 04, 2022
by
Hunter Bridges
3
I've started working on the game flow stuff! First up is a game start sequence which shows the status of the course diagram...
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Lookahead and SFX
June 14, 2022
by
Hunter Bridges
1
I have implemented a few new things! One is the track lookahead view on the left, it now shows upcoming speed limits and checkpoints. There is also now an indicator for the distance of the upcoming st...
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